@startuml
sprite $hand_point_left [48x48/16] {
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}


!define FA5_HAND_POINT_LEFT(_alias) ENTITY(rectangle,black,hand_point_left,_alias,FA5 HAND_POINT_LEFT)
!define FA5_HAND_POINT_LEFT(_alias, _label) ENTITY(rectangle,black,hand_point_left,_label, _alias,FA5 HAND_POINT_LEFT)
!define FA5_HAND_POINT_LEFT(_alias, _label, _shape) ENTITY(_shape,black,hand_point_left,_label, _alias,FA5 HAND_POINT_LEFT)
!define FA5_HAND_POINT_LEFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_point_left,_label, _alias,FA5 HAND_POINT_LEFT)
skinparam folderBackgroundColor<<FA5 HAND_POINT_LEFT>> White
@enduml